Move Well Exercise Challenges
Two forces are changing the face of workplace health: Gamification and wearable tech. Healthworks brings these two forces together, offering gamified challenges, integrated with wearable tech.
Gamification: the art of applying game playing techniques to engage and motivate people to achieve their goals. Gamification has become an expected feature of good learning and development, employee engagement programs and, best of all, workplace wellness.
Wearable tech: those ubiquitous activity trackers such as Fitbits and Garmins, are now used by 35% of Australians. Many employers are discovering how they can drive employee performance, productivity and health.
As well as our high tech digital challenges, we also offer paper-based challenges that don’t need regular online access.
Online employee health challenges:
(Team-based challenge) Take your employees on a virtual trek from Kakadu to Uluru. Employees walk an equivalent of 10,000 steps a day to reach weekly targets. In teams of four, your employees will encourage each other and compete with other teams to increase their daily step count, producing countless health benefits.
A team-based challenge helps employees increase their physical activity in a unique, fun and interesting way. It takes employees on a 4 week “virtual tour” down the Great Ocean Road, which employees cover by logging their daily exercise.
The Great Ocean Road Step Challenge
The Great Ocean Road Step Challenge is a wearable tech-enabled team competition that pits team against team for an injection of energy and camaraderie. Teams of four embark on a virtual trek along the scenic Great Ocean Road.
The aim of the Challenge is for employees to walk at least 10,000 steps per day for four weeks, to clock up as many steps as possible.
Offline employee health challenges:
Challenges for offline employees
Not everyone has access to a computer or device, we understand that. We’ve developed several offline challenges, which employee can do with pen and paper. Engaging with expertly designed printed materials, these challenges provide a structured process that employees can take to change their bad habits and establish healthy behaviours.
This individual step challenge encourages employees to take 10,000 steps a day. The challenge takes employees on a 4-week trek from Kakadu to Uluru. Employees receive a pedometer and progress card.
”Healthworks brings two forces together, offering gamified challenges, integrated with wearable tech
What you get
Healthworks Challenges can include the following extras:
- Promotional materials including posters
- Teaser emailers and reminder emailers
- Welcome letters
- Tent cards
- Pedometers (optional)
- Event coordination
- Online registration portal
- Organising incentives
- Announcing results
- Coordinating employee surveys and evaluation reports